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Defence (1): The Basics

Standard leads
- Introduction: thinking
about defence
- Choosing the card to
lead
- Leading from honour
sequences. The special lead of the king at no trumps
- Leading fourth highest.
The Rule of Eleven
- Leading from poor suits
Choosing the
suit to lead
- Leading when there are
clues to help. Active and Passive leads
- Leading when there are
few clues
- Quiz
Play by third
player
- Partner leads a low card
- Partner leads an honour
card
- Introduction to signals.
The attitude signal
- Returning partner’s
lead: which card to lead back
Signals and
discards
- Count signals when
declarer plays a suit
- Using count signals when
the defence need to hold up
- Ducking in defence with
two stoppers
- Knocking out dummy’s
entry. The Merrimac Coup
- Discards. The meaning of
discards
- Working out what is safe
to discard
Opening
leader’s next play
- When to duck the second
round of a suit
- When to switch to
another suit
- Showing partner where
your entry lies: introduction to Suit Preference Signals
Leading at suit
contracts
- Honour leads in a suit
contract. Three special leads
- Active or Passive?
- When to lead trumps.
When in doubt … the fallacy.
- When not to lead trumps
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