Declarer Play (1): Play in Notrumps

(1)
Basic play to establish winners
- Counting top winners and
cashing winners
- Establishing extra
tricks
- Small cards as potential
winners
- Turning small cards into
winners
- Quiz
(2) Entries,
stoppers, finessing
- Entries and Blockages
- Giving up the lead.
Stoppers
- The simple finesse. The
double finesse
- Finessing by leading
from a sequence
- The two-way finesse.
Refusing a finesse
- To finesse or play for
the drop?
- Combining the chances
(3)
Understanding the opening lead
- Standard leads at no
trumps. Leads from a sequence
- Leads from broken and
interior sequences
- Leads from poor suits
- Using the Rule of Eleven
- Quiz on understanding
the opening lead
- Clues from the bidding
(4) The Hold-up
- The hold-up play -
introduction
- How long should we hold
up?
- The hold-up with two
stoppers
- Refusing to hold up to
block the defenders’ communications
(5) The danger
hand and avoidance
- The danger hand -
introduction
- Countermeasures: using
the hold-up play
- The finesse and
avoidance
- More on avoidance
- Quiz
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